Curriculum Vitae
Professional Summary

Chase Mitchusson has a PhD in Experimental Music & Digital Media from LSU, is a VR developer, composer, and computer music instructor. He researches emerging technologies for the purpose of connecting music to digital media in order to create new interfaces which help people express themselves. As part of teams in production classes and Global Game Jams, Chase has helped develop several games and experiences in Unity and Unreal Engine. His work with VR has been an effort to supplement creators’ toolkits and augment live musical performances. Chase's other interests include coding web audio, field recording, and live multi-channel sound.

Education

PhD in Music, Experiment Music & Digital Media, Digital Art Minor, 2020
Louisiana State University


M.M. in Composition, 2015
University of Memphis


B.A. in Japanese Language, 2011
University of Memphis

Teaching

Instructor of Introduction to Computer Music, 2018-2019
College of Music & Dramatic Arts, Louisiana State University

  • Adapts curriculum and class materials based on students’ command of materials.
  • Lectures based on historical readings.
  • Lectures on and demonstrates music editing, audio software and hardware methods.
  • Listens to and analyzes students’ work and provides feedback on their techniques.
  • Holds labs for students to follow step-by-step instructions for understanding audio software and hardware.
  • Involves students in concert setups for hands-on experience in live sound using audio interfaces, mixers, microphones, speakers, subwoofers, and monitors.

Lab Instructor of Introduction to Music Technology, 2017-2019
College of Music & Dramatic Arts, Louisiana State University

  • Engages with students one-on-one to ensure they understand the materials.
  • Guides hands-on experiences in intersecting disciplines.
  • Provides constant feedback on students’ work through the production of their capstone project.
  • Demonstrates filming, lighting, recording, and transcribing techniques and standards.

Assistantships
Ogden Honors College
  • IT
  • Responsible for server migration
  • MySQL database management with python and php
School of Music, Experimental Music & Digital Media
  • Tech Lead: Laptop Orchestra of Louisiana, Meyer Sound CueStation, live multi-channel diffusion
  • Manager: recording studio, immersive studio, MILL, social media.
Programmed Compositions and Installations

Primitives
Doctoral Recital, Summer 2020 | bit.ly/primitivesVR
Composed and performed a three movement piece entirely in virtual reality based on the indeterminate properties of the VR Sequencer. Rolled and arranged dice in VR to build a musical sequence. Added playheads that trigger different samples at different playback rates and ranges. Jumbled the dice with a terrain changer using a perlin noise map. Organized three distinguished musical movements using the dice and playhead arrangements.

VR Sequencer
New Interfaces for Musical Expression 2020 | bit.ly/VRSeqInfo
Developed a tool for making experimental music in virtual reality using Unity Engine and C#. Users roll dice to generate audio for a sequencer. The spatial orientation and the faces of the dice determine the rhythm and musical content for the sequence.

Re-Sounding Wild
Really, Really New Music Marathon, November 2018; Red Stick Expo, April 2019
Embedded driftwood with a Raspberry Pi, Arduino, and distance sensors to create an interactive installation that plays original field recordings of Yellowstone National Park.

Duke Skellington Plays the Xylobone
High Voltage, March 2019; Game Sound Conference, October 2018; New Interfaces for Musical Expression, June 2018
Built a Unity scene that tracks a performer with Microsoft Kinect while the performer plays audio processed in Max/MSP.

Ghostwriter
Laptop Orchestra of Louisiana Concert, November 2018
A collaboration with Anthony T. Marasco.
Programmed music in Gibberwocky, a Javascript-based music language that controls Max/MSP from the web, to develop a networked piece for three laptops and two performers.

Multipass
International Computer Music Conference, August 2018
Sampled and mapped original clarinet multiphonics recordings in Max/MSP to Ableton Push 2 for live playback under an ambisonic soundwalk of the LSU campus.

Plinko Machine Learning
Red Stick Expo, April 2017
Combined a p5.js plinko game with Wekinator and Tone.js to make an instrument that changes effects parameters based on the path the ball takes as it falls through the plinko array.

Landscape
Maker Faire, East Baton Rouge Parish Library Central Library, 2016; LaTex, University of Texas at Austin, 2016; Digital Media Center Theater, Laptop Orchestra of Louisiana, 2016
A piece for 4 iPads and Max/MSP over a network. Performers write a series of Japanese kanji on iPads over a pictographic score to create textural music.

Other Works History

Project Columbia
Production Team Project, Spring 2019
Wrote original music and sound effects for an original game and implemented them into Unreal 4 with Wwise.

Zandra
Production Team Project, Fall 2018
Wrote original music and sound effects for an original game and implemented them into Unity with C#.

Lost In Space
Web Audio Conference, September 2018
Lost In Space is a project utilizing Bluetooth Low Energy (BLE) beacons in tandem with mobile devices and 3D panning on the web to overlay virtual sound arrangements onto a physical location in which users can listen through their phones and tablets. Research poster presented at WAC for using bluetooth and web audio to track smartphone locations in a room.

RASPutin
Physical Modeling Seminar, Spring 2017
RASPutin is a piece utilizing physical modeling controlled by a FireFader. The model is a set of 3 resonators each with 10 pluck links. The FireFader device is linked to a mass that is linked to a second mass that is linked to a third mass. Moving the FireFader results in dragging all three masses across all three resonators’ plectrum resulting in a staggered strumming.